top of page
STATUS EFFECTS
Status effects are additional affects that affect a target when using certain elemental damage types. All elemental damage can trigger these secondary affects specific to the type of elemental damage used.

BURNING
Inflicts the target with a short Fire damage over time effect.

CHILLED
Inflicts the target with Minor Maim, reducing their Damage Done by 15%.

CONCUSSION
Inflicts the target with Minor Vulnerability, increasing its Damage Taken by 8%.

DISEASE
Inflicts the target with Minor Defile that reduces its Healing Received by 15%.

POISON
Inflicts the target with a short Poison damage over time effect.
bottom of page