STATUS EFFECTS
Status effects are additional affects that affect a target when using certain elemental damage types. All elemental damage can trigger these affects specific to the type of elemental damage used. There are two types of status effects: Damage Over Time and Direct Damage
DAMAGE OVER TIME
BURNING
FROM: Flame damage
Burns the target over 4 seconds.
HEMORRHAGING
FROM: Bleed damage
The target bleeds over 4 seconds. This stacks 3 times increasing in damage by 25% per stack.
POISONED
FROM: Poison damage
Poisons the target over 4 seconds and acts as execute damage, scaling up to 100% increased damage.
DIRECT DAMAGE
CHILLED
FROM: Frost damage
Single instance damage.
Secondary Effect: Afflicts Minor Maim for 4 seconds, reducing the targets damage done. If equipped with a Frost Staff, this will also afflict the target with Minor Brittle, increasing the critical damage received.
CONCUSSION
FROM: Shock damage
Single instance damage. Deals additional damage if the target was already concussed.
Secondary Effect: Afflicts Minor Vulnerability for 4 seconds increasing the targets damage taken.
DISEASED
FROM: Disease damage
Single instance damage that also deals diseased damage to all targets within 6 meters of the initial target.
Secondary Effect: Afflicts Minor Defile for 4 seconds, decreasing both healing received and health recovery.
OVERCHARGED
FROM: Magic damage
Single instance damage that also restores 65 Magicka.
Secondary Effect: Afflicts Minor Magickasteal for 4 seconds, restoring Magicka to players who attack the target.
SUNDERED
FROM: Physical damage
Single instance damage.
Secondary Effect: Grants the attacker 100 Weapon and Spell damage for 4 seconds.
PERCENTAGE CHANCE TO APPLY STATUS EFFECTS