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SUBCLASS INFINITE ARCHIVE

Warden, Dragonknight, Necromancer

This is a One Bar Subclass build that is a work in progress.  I play tested this on stream as soon as subclassing came to the PTS and hit Arc 9 solo with most of the lives left and had to call it due to time. It is using some of the best elements of other one bar Arc 10+ solo set ups from the website combining them together for a very effective IA setup. I am fully confident this can also hit Arc 10-11+ when fully optimized (if not already). I haven't touched it since then and it is in need of one more round of play testing which will be done soon'ish.

Important: This is the 'final form' of the build for after the Arc 4 area. Before then, this is way too tanky with way too little damage, especially without Focused Efforts powering the build. It will be a slow slog to clear Arcs. Once I have completed the final round of play testing and have an Arc 10+ clear, I will update the written guide along with early Arc suggestions for increasing damage.

OVERVIEW

Best Race: Nord

Attributes: 64 Health

Mundus: Lover

Food: Orzorga's Smoked Bear Haunch

Potion: Tri-Pots

CHAMPION POINTS

Warefare Slottables

Ironclad

Unassailable

Duelist's Rebuff

Enduring Resolve

Fitness Slottables

Bastion

Fortified

Juggernaut

Boundless Vitality

GEAR SETS

Gear Spot

Set

Weight

Trait

Enchantment

Head

Nunatak

Heavy

Divines

Prismatic Defense

Shoulders

Serpent's Disdain

Heavy

Reinforced

Prismatic Defense

Chest

Heartland Conqueror

Heavy

Reinforced

Prismatic Defense

Gloves

Heartland Conqueror

Heavy

Divines

Prismatic Defense

Belt

Heartland Conqueror

Heavy

Divines

Prismatic Defense

Legs

Heartland Conqueror

Heavy

Reinforced

Prismatic Defense

Feet

Heartland Conqueror

Heavy

Divines

Prismatic Defense

Neck

Serpent's Disdain

Jewelry

Healthy

Increase Physical Harm

Ring 1

Serpent's Disdain

Jewelry

Healthy

Increase Physical Harm

Ring 2

Oakensoul

Jewelry

Protective

Increase Physical Harm

Weapon 1

Serpent's Disdain

Staff: Frost

Charged

Poison Enchant

Weapon 2

N/A

N/A

N/A

N/A


LINKS TO GEAR LOCATIONS: Heartland Conqueror | Serpent's Disdain | Nunatak | Oakensoul

Note: You can use any monster helm with a line of armor.

ABILITIES

Hardened Armor

Dragonknight Skill Tree:

Draconic Power

This gives you a very good shield at a cheap cost while adding additional flame damage to attackers in melee range hitting you with direct damage. Coupled with a Frost Staff heavy attack it can cover most of your health bar. It also gives you access to the Draconic Power passives increasing the amount you can block by 10%, increase your healing done by 9%, Increase Health Recovery, and providing additional armor allowing you to have more divine armor traits for more penetration. This one skill is doing a LOT for the build in upper Arcs.

Structured Entropy

Guild Skill Line:

Mages

This does damage over time and heals you for the duration. It can be applied to multiple mobs at the same time for multiple sources of healing. This is used to 'scale up' healing as needed in upper Arcs.

Ruinous Scythe

Necromancer Skill Line:

Bone Tyrant

This deals bleed damage in cone in front of you, applies the Hemorrhaging status effect, sets enemies off balance, and heals you increasing in amount per enemy hit (up to 5). This is mainly used to apply Hemorrhage and spot heal yourself when needed (the healing amount can be very large). Try to use this 3 times to enemies to stack Hemorrhage 3 times, then the Serpent's Disdain set will extend the triple stack to a 20 second duration. Just reapply it once before the 20 seconds is over if the enemies haven't died before then.

Winter's Revenge

Warden Skill Tree:

Winter's Embrace

This places a frost aoe on the ground slowing enemies and has an increased chance to apply the chilled status effect. It also gives you access to the Warden's Winter's Embrace passives for additional chilled status effect chance and damage, providing additional armor allowing you to have more divine armor traits for more penetration, applies rng Major Maim to enemies in melee range hitting you with direct damage, and increases the amount you can block by 8%.

Elemental Susceptibility

Weapon Skill Tree:

Destruction Staff

This is used to apply Major Breach to enemies, apply the burning status effect which is extended to 20 seconds duration with the Serpent's Disdain set, and is an incredibly powerful single target spammable after you have 2x+ Focused Efforts with its additional Chilled and Concussion status effects. It is also free of cost which greatly aids in sustain for the build.

Ravenous Goliath

Necromancer Skill Tree:

Bone Tyrant

This ult is full Immortal-Mode. It increases your health by 30,000 (which also increases your shielding amount), your light and heavy attacks restore health, and you deal magic damage around your character healing you for the damage caused. Having this and/or Ruinous Scythe slotted also gives you access to the Necromancer Bone Tyrant passives, giving you stamina and magicka sustain when enemies die around you, reduce the damage you take from damage over time effects, increase your healing done, and increases your maximum health.

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