top of page

Arcanist, Nightblade, Templar

ONE BAR KING

One build to cover all of your PvE needs! From veteran trial levels of DPS, to soloing anything, this build can do it all. It only uses one bar, no trial gear, and has an extremely easy rotation.

This is the Group DPS version. If interested in the SOLO version, click here!(Coming Soon!) (coming very soon!) (Important! See the note section at the bottom of the page for critical build information.)

OVERVIEW

Race: Any Stamina Race. Best: Dark Elf

Attributes: 64 Points in Stamina

Mundus: Thief

Food: Max DPS: Lava Foot Soup HP/DPS Balance: Arteum Takeaway Broth

Potion: Essence of Weapon Crit

CHAMPION POINTS

Warefare Slottables

Wrathful Strikes

Biting Aura

Master At Arms

Exploiter

Fitness Slottables

Boundless Vitality

Rejuvenation

Fortified

Celerity

GEAR

Gear Spot

Set

Weight

Trait

Enchantment

Head

Slimecraw

Medium

Divines

Max Stamina

Shoulders

Deadly Strike

Medium

Divines

Max Stamina

Chest

Tide Born

Medium

Divines

Max Stamina

Gloves

Tide Born

Medium

Divines

Max Stamina

Belt

Tide Born

Medium

Divines

Max Stamina

Legs

Tide Born

Medium

Divines

Max Stamina

Feet

Tide Born

Medium

Divines

Max Stamina

Neck

Velothi Ur-Mage's Amulet

Jewelry

Bloodthirsty

Increase Physical Harm

Ring 1

Deadly Strike

Jewelry

Bloodthirsty

Increase Physical Harm

Ring 2

Deadly Strike

Jewelry

Bloodthirsty

Increase Physical Harm

Weapon 1

Deadly Strike

Staff: Lightning

Precise

Flex

Weapon 2

N/A

N/A

N/A

N/A


LINKS TO GEAR LOCATIONS: Deadly Strike | Tide Born | Slimecraw | Velothi

ABILITIES

Banner Bearer

Alliance War:

Support

This is a passive ability that you leave toggled on at all times.

Note: It is a good idea to slot this on the back bar as well. Scripts: Shock or Magic, Class Mastery, Heroism.

Inspired Scholarship

Arcanist Skill Tree:

Herald of the Tome

This buffs you with Major Brutality, adds additional damage, and gives you free crux generation.

Cephaliarch's Flail

Arcanist Skill Tree:

Herald of the Tome

This is your spammable you will use to manually generate a crux. This also heals you when damaging enemies, and debuffs them to take 5% additional damage.

Piercing Mark

Nightblade Skill Line:

Assassination

This is primarily slotted passively for access to additional crit rating from the Nightblade passive Pressure Points. However, it can also be used if needed to apply the debuff of Major Breach.

Pragmatic Fatecarver

Arcanist Skill Tree:

Herald of the Tome

This is your main damage ability, the Arcanist "beam." You will spend the majority of your time channeling this ability. Note: You can also use the other morph for slightly more damage at the cost of survivability. See the video below for details.

The Languid Eye

Arcanist Skill Tree:

Herald of the Tome

This is a very powerful ultimate that channels damage from the sky to the ground above your target.



IMPORTANT! You want to slot the following abilities on the back bar for a passive benefit to the front bar:

  • Nightblade > Assassination > Relentless Focus: Leave this stacked at 10 stacks and never use it. This will give you a permanent weapon damage steroid to your front bar.

  • Nightblade > Assassination > Concealed Weapon: This will give you the movement speed buff Minor Expedition

  • Banner Bearer (same one from the front bar). This is so it will not deactivate if you ever swap to the back bar for any additional abilities you may want to add.


  1. The reason this is stamina is because it makes difficult solo content much easier with having a larger stamina pool. Especially on a character that is a melee/ranged hybrid where you can easily spend much of your time in melee range. A magicka set up will allow for a bit more dps, but stamina will allow for a more well rounded experience, while still also having more than enough dps for anything in the game. Having a larger stamina pool for secondary combat functions in tough content can be the difference between an easy or a difficult time on very difficult encounters.

  2. The reason a Lightning Staff is used here is due to the alternate 'beam' option of Exhausting Fatecarver not being sustainable without making too many changes to make it not worth it. The staff will give you as 12% damage increase to almost all of your damage from the Destruction Staff passives and eliminate sustain issues. Also, the actual damage out put (on this specific set up) is very close between daggers and a lightning staff, so it made more sense to just use a staff and both eliminate sustain issues and open up additional bar options.

  3. Weapon Enchants:

    1. If using Pragmatic Fatecarver (suggested) you can use the Weapon Damage or Flame enchant.

    2. If using Exhausting Fatecarver you must use the Absorb Stamina Enchant.

      (see the video guide for further info on both)

Mon - Fri: Starts at 10AM CT 

Mon, Wed & Fri: 7PM CT - 11PM CT

THE FOX DEN
LIVE SCHEDULE:

THE GAMEROOM
LIVE SCHEDULE:

  • twitch
  • Twitter
  • YouTube
bottom of page