Arcanist, Nightblade, Templar
ONE BAR KING
One build to cover all of your PvE needs! From veteran trial levels of DPS, to soloing anything, this build can do it all. It only uses one bar, no trial gear, and has an extremely easy rotation.
This is the Group DPS version. If interested in the SOLO version, click here!(Coming Soon!) (coming very soon!) (Important! See the note section at the bottom of the page for critical build information.)
OVERVIEW
Race: Any Stamina Race. Best: Dark Elf
Attributes: 64 Points in Stamina
Mundus: Thief
Food: Max DPS: Lava Foot Soup HP/DPS Balance: Arteum Takeaway Broth
Potion: Essence of Weapon Crit
CHAMPION POINTS
Warefare Slottables
Wrathful Strikes
Biting Aura
Master At Arms
Exploiter
Fitness Slottables
Boundless Vitality
Rejuvenation
Fortified
Celerity
GEAR
Gear Spot | Set | Weight | Trait | Enchantment |
Head | Slimecraw | Medium | Divines | Max Stamina |
Shoulders | Deadly Strike | Medium | Divines | Max Stamina |
Chest | Tide Born | Medium | Divines | Max Stamina |
Gloves | Tide Born | Medium | Divines | Max Stamina |
Belt | Tide Born | Medium | Divines | Max Stamina |
Legs | Tide Born | Medium | Divines | Max Stamina |
Feet | Tide Born | Medium | Divines | Max Stamina |
Neck | Velothi Ur-Mage's Amulet | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring 1 | Deadly Strike | Jewelry | Bloodthirsty | Increase Physical Harm |
Ring 2 | Deadly Strike | Jewelry | Bloodthirsty | Increase Physical Harm |
Weapon 1 | Deadly Strike | Staff: Lightning | Precise | Flex |
Weapon 2 | N/A | N/A | N/A | N/A |
LINKS TO GEAR LOCATIONS: Deadly Strike | Tide Born | Slimecraw | Velothi
ABILITIES

This is a passive ability that you leave toggled on at all times.
Note: It is a good idea to slot this on the back bar as well. Scripts: Shock or Magic, Class Mastery, Heroism.

Inspired Scholarship
Arcanist Skill Tree:
Herald of the Tome
This buffs you with Major Brutality, adds additional damage, and gives you free crux generation.

This is your spammable you will use to manually generate a crux. This also heals you when damaging enemies, and debuffs them to take 5% additional damage.

This is primarily slotted passively for access to additional crit rating from the Nightblade passive Pressure Points. However, it can also be used if needed to apply the debuff of Major Breach.

This is your main damage ability, the Arcanist "beam." You will spend the majority of your time channeling this ability. Note: You can also use the other morph for slightly more damage at the cost of survivability. See the video below for details.

This is a very powerful ultimate that channels damage from the sky to the ground above your target.
IMPORTANT! You want to slot the following abilities on the back bar for a passive benefit to the front bar:
Nightblade > Assassination > Relentless Focus: Leave this stacked at 10 stacks and never use it. This will give you a permanent weapon damage steroid to your front bar.
Nightblade > Assassination > Concealed Weapon: This will give you the movement speed buff Minor Expedition
Banner Bearer (same one from the front bar). This is so it will not deactivate if you ever swap to the back bar for any additional abilities you may want to add.
The reason this is stamina is because it makes difficult solo content much easier with having a larger stamina pool. Especially on a character that is a melee/ranged hybrid where you can easily spend much of your time in melee range. A magicka set up will allow for a bit more dps, but stamina will allow for a more well rounded experience, while still also having more than enough dps for anything in the game. Having a larger stamina pool for secondary combat functions in tough content can be the difference between an easy or a difficult time on very difficult encounters.
The reason a Lightning Staff is used here is due to the alternate 'beam' option of Exhausting Fatecarver not being sustainable without making too many changes to make it not worth it. The staff will give you as 12% damage increase to almost all of your damage from the Destruction Staff passives and eliminate sustain issues. Also, the actual damage out put (on this specific set up) is very close between daggers and a lightning staff, so it made more sense to just use a staff and both eliminate sustain issues and open up additional bar options.
Weapon Enchants:
If using Pragmatic Fatecarver (suggested) you can use the Weapon Damage or Flame enchant.
If using Exhausting Fatecarver you must use the Absorb Stamina Enchant.
(see the video guide for further info on both)