JABS PVP (1 BAR)
Templar, Warden, Dragonknight
This is a one bar subclass Jabs PvP build that is perfect for battlegrounds. It has extremely good stats for a 1 bar build at 7k - 8k weapon damage and over 20k pen (on a 3 mil dummy). The Champion Points listed below is for overworld pvp, but it is not recommended to play solo with this build in Cyrodiil/Imperial city. See the video below for more details. Skill Lines Used: Templar - Aedric Spear
Warden - Animal Companions
Dragonknight - Earthen Heart
OVERVIEW
CHAMPION POINTS
Race: Nord, Orc, Imperial
Attributes: 32 Health 32 Stamina
Mundus: Serpent
Food: Orzorga's Smoked Bear Haunch
Potion: Tri-Pots
Warefare Slottables
Focused Mending Master at Arms
Resilience
Ironclad
Fitness Slottables
Sustained by Suffering
Rejuvenation
Pain's Refuge
Celerity
GEAR SETS
Gear Spot | Set | Weight | Trait | Enchantment |
Head | Balorgh | Medium | Well-Fitted | Prismatic Defense |
Shoulders | Wretched Vitality | Medium | Well-Fitted | Prismatic Defense |
Chest | Wretched Vitality | Heavy | Reinforced | Prismatic Defense |
Gloves | Wretched Vitality | Medium | Well-Fitted | Prismatic Defense |
Belt | Oakfather's Retribution | Light | Well-Fitted | Prismatic Defense |
Legs | Wretched Vitality | Medium | Well-Fitted | Prismatic Defense |
Feet | Wretched Vitality | Medium | Well-Fitted | Prismatic Defense |
Neck | Oakfather's Retribution | Jewelry | Infused | Increase Magical Harm |
Ring 1 | Oakfather's Retribution | Jewelry | Infused | Increase Magical Harm |
Ring 2 | Oakensoul | Jewelry | Infused | Increase Magical Harm |
Weapon 1 | Oakfather's Retribution | Mace | Nirnhoned | Magicka/Stamina Escapist's Poison |
Weapon 2 | Oakfather's Retribution | Mace | Sharpened | Magicka/Stamina Escapist's Poison |
LINKS TO GEAR LOCATIONS: Wretched Vitality | Oakfather's Retribution | Balorgh | Oakensoul
ABILITIES

This stuns your target and when the stun ends they take damage and you are healed. It also procs important skill line passives. (See the video below for a full break down)

This is our main heal typically used together with a dodge roll, taking maximum advantage of the well-fitted traits on our gear. See this video HERE for an explanation on how to use this ability in unique ways to elevate your play. It also gives you your Minor Resolve buff.
Scripts: Healing, Sage's Remedy, Minor Resolve.

This is your main spammable striking up to 6 enemies in front of you three times, slows their movement speed, and each hit has a chance to proc the sundered status effect.

This grants you Major Expedition for 6 seconds increasing your movement speed and you gain immunity to snares and immobilizations of 4 seconds. You are also buffed with Minor Evasion while it is slotted, reducing damage from area attacks.

This fires a line of shaulks in front of you twice over the duration dealing damage to all enemies hit and applying with Minor and Major Breach, reducing enemies resistances.

This is a very low costing ultimate that does a burst of damage with additional damage over time to enemies around you. Do not sit on this ability. Every time it is available, that is a 'go' opportunity to try and kill a target. Use it often.



