END GAME
TRIAL SORCERER
PURPOSE
This is a very strong end game Hybrid Sorcerer build that parses up to 118k DPS and has both a trial and non-trial option and a very simple rotation!
OVERVIEW
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Race: Dark Elf
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Attributes: 64 Points in Stamina
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Mundus: Thief
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Food: Lava Foot Soup
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Potion: Essence of Weapon Power
GEAR
GEAR - NON TRIAL
LINKS TO GEAR LOCATIONS:
CHAMPION POINTS
WARFARE SLOTTABLES:
• BACKSTABBER
• WRATHFUL STRIKES
• DEADLY AIM
• MASTER AT ARMS
FITNESS SLOTTABLES:
• REJUVENATION
• BOUNDLESS VITALITY
• FORTIFIED
• BLOODY RENEWAL
ABILITIES - FRONT BAR

Daedric Summoning
This is a flying pet we slot for passive damage which is boosted by the Daedric Prey ability. We only use its active ability once, just before combat.
Daedric Summoning
This is a summoned pet that does passive single target and once activated does aoe for 10 seconds.
Dual Wield
This is your spamable. You can also use it's other morph Bloodthirst for additional healing. (Parses 103k with only this change).
Daedric Summoning
This does a bit of single target damage and then AOE damage after 6 seconds. More importantly, it boosts the damage of our pets by 20%.
Fighters
This is a trap you place at the enemies feet. It does damage over time to the enemy and also buffs you with Minor Force, increasing your Critical Damage by 10%. It also increases your weapon damage by 3% from the Fighter's Guild passive: Slayer.

Fighters
This is slotted only for the Fighter's Guild passive Slayer increasing your weapon and spell damage by 3%. You'll use the Comet ultimate from the back bar.
ABILITIES - BACK BAR

Daedric Summoning
This is a Scamp pet we use for passive damage which is boosted by the Daedric Prey ability. This pet's active ability is used on cooldown during the rotation for additional damage.
Daedric Summoning
This is a flying pet we slot for passive damage which is boosted by the Daedric Prey ability. We only use its active ability once, just before combat.

Storm Calling
This surrounds your character with a growing storm that deals damage to enemies and buffs you with Major Resolve increasing your resistances.

Two Handed
Charges at an enemy dealing damage to the target and leaving behind a ground aoe damaging all enemies inside.

Daedric Summoning
This ultimate drops a massive Atronach from the sky, stunning all enemies, and zapping the nearest enemy for 28 seconds. It also gives a synergy to allies giving the buff Major Berserk, increasing their damage done by 10% for 8 seconds.
ROTATION
BEFORE COMBAT: Potion, Activate both pets, Hurricane, Greater Storm Attronach away from the dummy.
OPEN WITH: Stampede, Barswap, Barbed Trap, Daedric Prey, Rapid Strikes x 5.
ROTATION: Daedric Prey > Rapid Strikes x5. Refresh Barbed Trap and Volatile Familiar as they expire on the front bar. Refresh Stampede and Hurricane at the same time as Stampede expires (or double bar swap for each of them dynamically). Use Greater Storm Atronach as it becomes available.
CHANGE LOG
5/16/2022 - HIGH ISLE:
1. CP Change: Biting Aura -> Wrathful Strikes
2. Gear Change: vMA Staff - > vMA 2h Sword
3. Skill Change: Unstable Wall of Elements -> Stampede
4. Skill Change: (Back Bar) Barbed Trap -> Hurricane
1/31/2023 - FIRESONG
1. Complete Rework.